Video Game Immersion
Wednesday, June 25th, 2008Daniel Pink is on target in his book, A Whole New Mind: Why Right-Brainers will Rule the Future when his states “Many adults haven’t fully comprehended the significance of these games. For a generation of people, games have become a tool for solving problems as well as a vehicle for self-expression and self-exploration. Video games are as woven into this generation’s lives as television was into that of their predecessors. For example, according to several surveys, the percentage of American college students who say they’ve played video games is 100%. On campuses today you’d sooner find a short-tailed tree frog taking calculus than an undergrad that’s never fired up Myst, Grand Theft Auto, or Sim City.� As two Carnegie Mellon University professors, write, “We routinely poll our students on their experience with the media, and typically we cannot find a single movie that all fifty students in the course have seen (only about a third have usually seen Casablanca, for instance). However, we typically find at least one video game that every student has played, like Super Mario Brothers.�
Consider Xbox Magazine’s article on Grand Theft Auto’s release - April 08, issue #82, page 22: “We have just one bit of advice: take multiple vacation days or call in sick for the entire week of April 29th. One day off will not suffice.â€?Â
 May 2008 Issue of Xbox on GTA relays this user experience: “When we ran out of pedestrians to slaughter, we stole some nearby watercraft and took to the high seas.â€?   Wow, you can slaughter on land, sea and air, I thought to myself as I turned the page. This game is full of illegal activities. “What could be worse than this?â€? The words uttered aloud were in earshot of a few teens. One teen leaned over and answered, “War.”
 With the phone at my ear awaiting a tech call response, my attention turned to the next article in the May issue entitled, “OXMS Guide to Fake Guitar - Hey, Wanna-be! You Still Stuck on Medium?� The article supplied tips on improving Guitar Hero skills.
If you have never played a video game, I would suggest giving it a try. I needed to stick with Guitar Hero for a few hours of extended play before I became lost in the game.
Light game play provides non-gamming librarians and educators the opportunity to experience the immersive “video game feelingâ€? even if plans do not include gamer aspirations. I was surprised to find myself passing on my latest reading selection in favor of getting home from work to play the game for a short time.Â
BTW – has anyone played Guitar Hero on Tour? If so, feedback is welcome.
